Under-Represented Items
From Westley Weimer's original readme:
This mod adds items to Baldur's Gate II. The items come from Icewind Dale II.
Only certain kinds of items were chosen. Items were selected to flesh out
smaller weapon families.
The last text readme from v12 is available in the docs folder.
Under-Represented Items is available for Baldur's Gate II, the original or Enhanced Edition, and the conversion projects BGT and EET. Under-Represented Items is a fairly stand-alone mod
and as such has no known compatibility issues.
In terms of install order, because it doesn't interact much with other mods, it can go fairly early in the installation order.
If you should encounter any bugs, please report them to the authors at the forum. In addition,
Under-Represented Items is available on GitHub, so fixes and changes can be submitted by the community.
First time installing a mod? Check out G3's comprehensive tutorial: A New Player’s Guide to Installing and Playing Mods.
Enhanced Editions Note
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the
patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one
that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the
mod will not show but give error messages.
Windows
Under-Represented Items for Windows is distributed as a self-extracting archive and includes a WeiDU installer. To install, simply double-click the archive and follow the instructions on screen.
Alternatively, the files can be extracted into your game directory using 7zip or WinRAR.
When properly extracted, your game directory will contain setup-underrep.exe and the folder underrep. To install, double-click setup-underrep.exe and follow the instructions on screen.
You can run setup-underrep.exe in your game folder to reinstall, uninstall or otherwise change components.
MacOS
Under-Represented Items for macOS is distributed as a compressed tarball and includes a WeiDU installer.
First, extract the files from the tarball into your game directory. When properly extracted, your game directory will contain setup-underrep, setup-underrep.command, and the folder underrep. To install, double-click setup-underrep.command and follow the instructions on screen.
You can run setup-underrep.command in your game folder to reinstall, uninstall or otherwise change components.
Linux
Under-Represented Items for Linux is distributed as a compressed tarball and does not include a WeiDU installer. Linux users will need to do a one-time install of WeiDU< (and a few other adjustments) as described in this great writeup.
To install, run 'WeInstall underrep' in your game folder.
Note for Complete Uninstallation
In addition to the methods above for removing individual components, you can completely uninstall the mod using setup-underrep --uninstall at the command line to remove
all components without wading through prompts.
This mod adds items to Baldur's Gate II. The items come from Icewind Dale II.
Only certain kinds of items were chosen. Items were selected to flesh out
smaller weapon families. Here is a complete list of weapon types chosen:
- Two-Handed Axes
- Darts
- Halberds
- Short Swords
- Maces
- Hammers
- Spears
- Quarterstaves
- Daggers
- Bastard Swords
Where possible, both low-power and high-power items are added. This allows
characters to master these weapon types and remain competitive with
more traditional warriors.
These items are accessible via a new merchant. Conlan (from IWD2's
Kuldahar) sells them in Ribald's Adventurer's Mart (AR0702) and outside the
Watcher's Keep (AR3000).
This mod makes the game easier. It makes powerful items available. Without
it, a fighter specializing in maces has few weapon choices in most of the
game. With it, that fighter can use special effects or deal elemental
damage. Hopefully this will also make the game more fun. You may be
inspired to replay the game with non-standard (e.g., non-flail, non-katana,
non-two-handed-sword, non-longsword, non-sling) weapons.
Item List
- "Baron" Sulo's Hook [dagger]
- Bastard Sword of Wrath
- Belib's Everlasting Torch [mace]
- Brutal Impact [hammer]
- Caballus' Whispering Staff
- Cat's Paw Dagger
- Charged Short Sword of Wounding
- Cornugon Hide Armor
- Delnar's Eye Gouger [dart]
- Dire Plague Darts
- Elven Chainmail of the Hand
- Flaming Burst Mace of Disruption
- Girdle of Beatification
- Greataxe of Blurred Visions
- Greataxe of Digestion
- Greataxe of Elemental Bursts
- Greataxe of Ice
- Greataxe of Might
- Greataxe of Vampiric Flame
- Halberd of Speed
- Holy Greataxe of Justice
- Holy Hammer of Corrosive Burst
- Holy Swizarnian Hammer of Lucerne [halberd]
- Infernal Halberd of the Defender
- Life's Blood Drinker [spear]
- Lolth's Cruel Sting [short sword]
- Mace of Goblin Slaying
- Mace of Holy Smite
- Mace of Stunning Frost Burst
- Massive Greataxe of Flame
- Massive Halberd of Hate
- Miasmic Bastard Sword
- Monkey Paw of Discipline [mace]
- Phantom Staff
- Pudu's Fiery Blight [halberd]
- Rage of Chaos [bastard sword]
- Returning Poison Tipped Dart
- Returning Stun Dart
- Slow and Steady [hammer]
- Spear of Stunning
- Staff of Greater Spell Resistance
- The Dire-Hammer Valorfoe
- Twelve Paces [spear]
- Vampiric Dagger
- Viper's Fang [dagger]
- Xvimian Fang of Despair [dagger]
Frequently Asked Questions
Q: Why are many of these items +5?
A: In IWD2 high-plus items abound.
Q: Those prices are too high/low/sideways!
A: As above, please send me explicit percentile price changes.
Q: But do you have any role-playing suggestions?
A: Yes. Go download and install Kelsey. Have him and Anomen join your
party. Give Kelsey one of the new staves or darts. Give Anomen one of
the new maces. Listen to them talk. Recruit Valygar and have him
actually use a spear. Pick up Mazzy and make her a front-liner with a
short sword. Grab Korgan and have him use two-handed axes. Listen to
them talk. :-) Maybe your PC can branch out into halberds.
Q: Name all of the weapons that can deal acid damage.
A: Acid Arrows, Flail of Ages, Frostreaver, Root of the Problem,
Blackblood. From Weimer Mods: Pitchwife, Sanchuudoku, Greataxe of
Digestion, Holy Hammer of Corrosive Burst, Miasmic Bastard Sword,
Brutal Impact.
Pricing
From Wes:
Originally, the item were priced at 10% of their default IWD2 costs. IWD2
items often cost 250,000 gold. With an average charisma and reputation
these items tended to cost between 10,000 and 30,000 gold.
However, this led to some items being quite cost effective (e.g. Lolth's
Cruel Sting, Rage of Chaos, Hammer of Lucerne) and others being way too
expensive (e.g., Infernal Halberd, Wrath, Vampiric Flame).
New Theory. Let's imagine that you've got a 9th level fighter with
grand mastery, 3 attacks per round and 18/75 strength and 18 DEX. This is
reasonable for the early game. You're against a foe with AC -5, 50% fire
resistance (fire res is the most common in the game, and improved mages
will be completely immune to it), a saving throw of 5. This enemy is 75%
likely to be evil and 25% like to be any other alignment :-).
Your THAC0: 12 -2 (STR) -3 (GM) = 7
Your Bonus Damage: +3 (STR) +5 (GM) = +8
With a standard +2 Long Sword you do this much damage in one round:
3 Attacks * (THAC0 7-2=5, AC -5 = 0.5) * (1d8+2+8 = 14.5) = 21.75
Of course, "expected damage" isn't the best way to get a handle on things
(Celestial Fury's "stun" is hard to figure in, but it's _strong_), but it
will give us one clue. As an aside: Holy Smite (when cast by these weapons)
does 5d4 (save for half, blindness) which we'll approximate as: 3d4*.75 +
3d4*.75*.25 = 7 points of damage.
Here are the expected damage values from the underrep weapons plus some
==normal in-game items== (and their pre-markup [costs]):
- 00.0 == Fortress Shield +3 (+7 vs. missiles) [9000] ==
- 12.1 Sulo's Hook (AC +3, +1 saves, 15% MDR) {9000}
- 15.0 == Long Sword +0 [15] ==
- 16.9 == Mace +1 [1500] ==
- 17.4 Flaming Burst Mace of Disruption (disruption) {1800}
- 18.2 Goblin Slaying {1800}
- 18.2 Vampiric Dagger (heal-2) {1800}
- 18.2 == Long Sword +1 [1250] ==
- 18.4 Belib {1800}
- 19.9 Mace Of Stunning Frost (stun) {3000}
- 20.3 == Mace +2 [2500] ==
- 21.1 Infernal Halberd Of The Defender (AC+1) {2500}
- 21.8 == Long Sword +2 [4250] ==
- 21.8 Spear of Stunning (stun) {3000}
- 22.3 Cat's Paw (hide, silently) {2500}
- 23.3 Viper's Fang {2500}
- 23.9 == Mace +3 [3500] ==
- 24.0 Mace Of Holy Smite {2600}
- 24.3 Vampiric Flame {2600}
- 24.6 Miasmic (33% stun) {2600}
- 25.6 Whisper (silently, mass invis) {2700}
- 25.6 == Long Sword +3 [6250] ==
- 25.9 Stun Dart {2700}
- 27.0 Poison Dart {2800}
- 27.2 Valorfoe (terror) {2800}
- 27.3 == Lilarcor +3 (no charm, no confuse) [3000] ==
- 27.5 == Crimson Dart +3 [1250] ==
- 27.9 == Staff of Rynn +4 [13500] ==
- 28.9 == Frostreaver +3 [4700] ==
- 28.9 == Celestial Fury +3 (stun) [7800] ==
- 29.0 == Belm +2 [3000] ==
- 29.5 Elemental Bursts {4700}
- 29.7 Twelve Paces (reach, breach, lower res) {5000}
- 29.7 == Flail Of Ages +3 (slow) [4500] ==
- 30.1 Lucerne (disrupt) {4700}
- 30.1 Rage of Chaos (chaotic commands, chaos) {8000}
- 30.2 Xvimian Fang (5% petrify, 20% emotion) {8000}
- 30.4 Wrath {4700}
- 30.6 == Dragon's Breath Halberd +4 [6500] ==
- 31.6 Lolth (free act, 33% web) {9000}
- 31.9 Monkey Paw (15% panic, 5% confuse) {4800}
- 32.2 Phantom (reach) {4900}
- 36.9 == Fire Tooth Dagger +3 [5500] ==
- 38.0 Greater Spell (15% MR) {5000}
- 40.7 == Scarlet Ninja-To +3 [20000] ==
- 42.9 Blurred Visions (+3 AC, +1 saves) {18000}
- 42.9 Life's Blood (heal-2) {15000}
- 43.1 == Storm Star +5 [5500] ==
- 44.0 Pudu's Blight (25% stun, 5% lower res) {15000}
- 44.6 Massive Halberd of Hate {15000}
- 47.3 Slow and Steady {16000}
- 48.1 Halberd of Speed {16000}
- 48.3 Holy Greataxe of Justice (blind) {16000}
- 49.3 Might {16000}
- 50.2 Brutal Impact {17000}
- 50.4 Eye Gouger (90% remove magic, 5% blind you) {1000}
- 51.7 == Flail Of Ages +5 (free action, 5% mr, 33% slow) [9500] ==
- 52.2 Holy Hammer of Corrosive Bursts {17000}
- 52.8 Charged Short Sword {17000}
- 53.8 Digestion {18000}
- 53.8 Ice (50% cold res) {18000}
- 54.6 == Staff of the Ram +6 [8500] ==
- 54.7 Massive Greataxe of Flame {20000}
- 59.1 == Angurvadal +5 (no level drain) [9750] ==
- 61.2 == Throwing Impaler +4 [20000] ==
- 72.9 == Crom Faeyr +5 (trolls) [15500] ==
- ---- Plague Darts {8000}
The first thing to note is that weapons really do make a difference. Crom
Faeyr does five times as much damage as a mundane long sword in this
scenario.
General Commentary:
Sure Striking (+5) is basically worthless. You only ever really need +3
weapons (if you're going after Kangaxx you have your own special plans).
Disruption is also not very handy -- sure, you could perhaps take out a
vampire nest easily, but you can already do that with a 1000-gold scroll
of Undead Protection.
It's also worth noting that the default BG2 prices (even for those things
meant to be purchased in stores) appear to have been assigned at random.
Example:
Long Sword +1 < Mace +1 < Mace +2 < Lilarcor +3 < Long +2 < Mace +3 < Long +3
Specific Commentary:
- Sulo's Hook -- this is clearly a +2 small shield that happens to be in
dagger form for our kensai or mage friends. If you could actually use a
shield you'd probably rather have Harmony, Reflection or Order. We'll
price this equal to the Fortress Shield. It provides less protection,
more saving throws... but unless you have stars in dual-wield it will
pull your main-hand thac0 down.
- Eye Gouger -- this should be the weapon of the gods (a dart with strength
bonuses and a high enchantment, plus remove magic)... except for that
bit where it blinds you for hours unless you make a save vs. poison,
making it basically useless (because once blinded the engine will walk
you into the middle of the melee where you will get pounded because of
the blindness penalties). So you can basically only use it if your
saves are all sub-zero, which happens loosely at the end of the game.
- Xvimian Fang -- if you have multiple attacks per round, the Emotion
casting will end up putting most of your enemies (from humans to
beholders, and not just the one you're attacking) to sleep. Thus it's
more expensive than its neighbors.
- Plague Darts -- about 10 plague darts can solo Captain Dennis and his
squad or Mencar and his gang or Tarnor's friends in the sewers -- 10
Insect Plagues are not to be sneezed at, especially since multiple
castings more or less guarantee panic in the enemies and no spells from
the spellcasters. Thus these things have to be expensive or they become
"make money fast" in the early game.
- Valorfoe -- the terror looks strong, but then you spend all of you time
running after some yellow-circled guy...
- Lolth -- since the web from this doesn't come from a spell, you can end
up paralyzing things that would normally be immune (e.g. liches, golems).
Free Action is also hard to come by.
- Rage of Chaos -- chaotic commands is strong and the chaos effect is very
strong (example use: confusing mages through their stoneskins) since
it doesn't come from a spell.
Cam adds:
For the most part I've tried to leave the readme intact since this is
ultimately Wes' mod. In v7 I made a first pass over item prices after
discussing it with folks in Discord, though I've externalized a price table
so players can adjust this with some quick tp2 and tpa editing. Otherwise it
was just some modernization, tracking down and fixing the stuff listed in
'known issues', some additional routine bug testing, and packaging it up and
making macOS and Linux versions.
Thanks to Law, Auve, Thundax, and the rest of the Discord folks for feedback.
Under-Represented Items is the hard work of Westley Weimer and is currently being maintained by CamDawg. For issues, suggestions and
general feedback, the forums are the best resource.
Thanks and Acknowledgments
From Wes:
Special thanks to Jason Compton, who continually encourages me to do more
one-day mods. This one took five hours. Looking back, I'm not sure why it
didn't take less. :-) Probably because I had to hand-convert the items from
IWD2 to BG2. Apparently I should have spent five more minutes making the
README readable. Next time I'll look into one of those NPCs, I guess.
Special thanks also go out to Scarlet Tang and Gwen Morse, who probably
won't ever read this. We'll wave at Lisa Jonte as well :-).
Thanks to our translators:
- Francais - Mathrim Cauthon
- Italian - Stoneangel
- Polish - Aristo - The Stars of Mystra
- Russian - SERKOS, aerie.ru
- Simplified Chinese - good0593
Tools Used in Creation
Credits and Copyright Information
The modding community for the Infinity Engine has been going strong for
more than two decades now, and is the culmination of thousands of unpaid modding
hours by fellow fans of the game. Modders produce their best work and players
get the best, well-supported mods when we all work together.
There are two big ways to upset this harmony. One is to claim someone else's
work as your own. The second is to host and redistribute a mod without permission
from the author(s).
Be kind to your fellow players and modders. Don't do either.
Version 14 - June 10, 2025
- Fixed an install issue due to a bad library update
Version 13 - May 6, 2025
- Added Simplified Chinese translation, courtesy of good0593
Version 12 - September 22, 2022
- Fixed the encoding of the Polish translation (thanks AL|EN!)
Version 11 - September 19, 2022
- Further changes to prepare for EE Fixpack
- Corrected portrait icon for Greataxe of Ice +5
- Massive Greataxe of Flame +5 was only adding 1d6 fire damage instead
of the listed 2d6
- Greataxe of Might +5 had an incorrect minimum STR
- Greataxe of Vampiric Flame was adding 2d6 fire damage instead of the
listed 1d6
- Ranged weapons now use projectiles that better match projectiles used
by other items, e.g. the throwing darts will use 1pp-style projectiles
if available
- Infernal Halberd of the Defender was doing 2d10 fire damage instead of
the listed 1d10 on 10% of hits
- Pudu's Fiery Blight was doing 1d10 fire damage instead of the listed
2d10 on 10% of hits
- Cornugon Hide Armor should not be usable by Avengers
- Caballus' Whispering Staff now uses the mace animation like other
one-handed staves
- Corrected weapon speeds for Life's Blood Drinker, Twelve Paces,
Lolth's Cruel Sting, Charged Short Sword of Wounding +5
- Poison immunity could end up blocking the sound effects from Life's
Blood Drinker's HP drain on EE games
- Lolth's Cruel Sting would display the 'poisoned' icon even if the
poison was blocked by magic resistance. Its Free Action will also
block stun, if that option has been installed from the BG2 Fixpack
- The duration for the Chaos effect of Rage of Chaos was too long
- Corrected some miscellaneous file errors (e.g. leftover IWD2 flags).
These shouldn't have affected gameplay, but are fixed anyway.
Version 10 - May 21, 2022
- Updated Russian translation
- A few minor adjustments to the immunity spellstate code for EE games
Version 9 - May 18, 2022
- Fixed bug with Delnar's Eye Gouger where its dispel-on-hit ability
rarely worked. It now uses the same parameters as the dispel-on-hit
abilities of Carsomyr or Staff of the Magi. (Credit to riklaunim
for the bug report.)
- Certain item abilities now take advantage of EE-specific engine
features, e.g. items which drain life will now use the new EE flags
to do so in a more consistent and bug-free manner
- Rage of Chaos, which provides Chaotic Commands as an equipped effect,
will now copy the effects of Chaotic Commands at install time, in
case another mod has altered the spell
- In anticipation of the EE Fixpack, the items will use the various
IMMUNITY spellstates to prevent effects that should be blocked, e.g.
a creature immune to web may still get some effects (like sounds)
Version 8 - June 5, 2021
- Added Polish translation, courtesy of Aristo from the Stars of Mystra
translation team
- Added metadata for Project Infinity
Version 7 - May 27, 2021 [CamDawg]
- Updated for the Enhanced Editions and EET
- Items which had an x% chance to do an effect were generally off by 1%
- Many weapons were too slow as weapon speed was not accounting for
their enchantment bonuses
- Two-Handed axes now use a more axe-like mix of attacks rather than a
halberd mix, e.g. more slashes and less thrusting attacks
- Some on-hit weapon effects, such as blindness from the Holy Greataxe
of Justice, could incorrectly interact with spell protections due to
incorrect power levels
- The poison damage of the Greataxe of Blurred Visions and the Life's
Blood Drinker was doing 1 damage per second instead of the intended
1 damage per round
- Added thieving penalties, correct usabilities and strength minimum to
the Elven Chainmail of the Hand
- Various items were not providing combat feedback/visuals/portrait
icons for their on-hit effects, e.g. the stun effect of Returning
Stun Dart +1, the panic and confusion effects of the Monkey Paw of
Discipline, etc.
- The "undead destroyed" message for disruption items was never
displayed because of effect misordering
- The Cornugon Hide Armor was not properly restricting arcane
spellcasting
- The Charged Short Sword of Wounding +5 was missing its poison damage
- The Mace of Goblin Slaying +1 was erroneously providing a save chance
to its slay effect
- The new magical armors will now count against wearing multiple
protection items.
- Conlan will now spawn correctly in ToB games.
- Items which provide an additional +2d6 damage against certain
alignments now do the correct damage instead of the previous +1d6+6.
- Weapon descriptions were cleaned up; specifically they now list
weapon speed and conform better to the existing weapon descriptions
- Conlan's dialogue was translated, but was always being compiled in
English due to an old dialogue file
- The two darts that cast spells on their targets were causing a
second, unnecessary projectile to move from the wielder to the target
- After some Discord feedback, tried to take up Wes' to-do of price
adjustment. This has been externalized to a separate library so
players can tweak these values to their own specs by some slight
modification to the tp2 and library.
Version 6 - August 15, 2009
- Added Italian translation by Stoneangel.
Version 5 - May 6, 2005
- Rage Of Chaos now displays strings and animations when it
confuses something.
- Staff of Greater Spell Resistance now correctly grants Magic
Resistance instead of Magic Damage Resistance.
- Prices adjusted (see above).
- Cruel Sting free action bugfix, Rage chaotic commands bugfix.
Version 4 - January 21, 2005
- Mathrim Cauthon from the D'Oghmatiques has supplied a French
translation. Thanks!
- Added Russian translation by SERKOS (Aerie.ru).
Version 3 - date unknown
- Goblin Slaying mace usability and proficiency corrected.
Version 2 - April 25, 2004
- README translated from Gibberish to English. Thanks, Jason.
- "+2d6 vs. X" weapons now do "+1d6+6" instead of "+4". Curse you,
Infinity Engine, I'll not be defeated by you!
Version 1 - April 24, 2004