A WeiDU.org Mod
Author: Westley Weimer, currently maintained by CamDawg
On the web: Discussion
forum
Version: v16
Languages: English and Spanish
Platforms: Windows, macOS, and Linux
GitHub: Pocket-Plane-Group/iwd2_ease_of_use
From Westley Weimer's original readme:
This is a collection of useful mods that I threw together. Many of them were written by others. You can find the original readmes in the "ease\readmes" folder. Note that this README supersedes those: the individual READMEs cannot be trusted. :-)
Note: Some people regard many of these changes as cheats. All of the components are optional. Use your own discretion.
While I was unable to find the earlier readmes Wes was referencing, the last readme from Wes is available in the docs folder. If I locate the other readmes (or if someone has them and can send them along) I'll them to the docs folder as well.
As of v16, IWD2 Ease of Use should be compatible with most, if not all, other WeiDU mods for IWD2. This includes The IWD2 NPC Project and the IWD2EE mod. In general this mod should go late, if not last, in your install order, with the lone exception being the IWD2EE Mod Compatibility Patch.
Because of how Randomized Treasure is coded it, specifically, should be installed as late as possible (more info in the component description).
Version 16 was a major recode, bringing the mod forward two decades from its previous release in 2003. As such it's substantially more compatible and less overwritey—this isn't a criticism of the mod, as all mods in 2003 were coded this way since we didn't yet have the tools. In general, you're going to see a lot of 'patches instead of overwrites' in the v16 notes. This is done to maximize compatibility, as we no longer need to overwrite a file to make a small—or even a big—change. Patching also generally means we can search dynamically and catch content added by other mods.
Compatibility
A great deal of time and effort has gone into modernizing the code, which solves most compatibility issues right out of the gate. In places where another mod has already made the changes that EoU would make, or done it in a very different way, EoU will detect the other mod and skip the component. Notes for IWD2EE specifically are as follows:
Other Compatibility Notes
If you should encounter any bugs, please report them to the authors at the forum. In addition, Icewind Dale II Ease of Use is available on GitHub, so fixes and changes can be submitted by the community.
First time installing a mod? Check out G3's comprehensive tutorial: A New Player’s Guide to Installing and Playing Mods.
Windows
The Icewind Dale II Ease of Use Mod for Windows is distributed as a self-extracting archive and includes a WeiDU installer. To install, simply double-click the archive and follow the instructions on screen.
Alternatively, the files can be extracted into your game directory using 7zip or WinRAR. When properly extracted, your game directory will contain setup-iwd2-ease.exe and the folder iwd2-ease. To install, double-click setup-iwd2-ease.exe and follow the instructions on screen.
You can run setup-iwd2-ease.exe in your game folder to reinstall, uninstall or otherwise change components.
macOS
The Icewind Dale II Ease of Use Mod for macOS is distributed as a compressed tarball and includes a WeiDU installer.
First, extract the files from the tarball into your game directory. When properly extracted, your game directory will contain setup-iwd2-ease, setup-iwd2-ease.command, and the folder iwd2-ease. To install, double-click setup-iwd2-ease.command and follow the instructions on screen.
You can run setup-iwd2-ease.command in your game folder to reinstall, uninstall or otherwise change components.
Linux
The Icewind Dale II Ease of Use Mod for Linux is distributed as a compressed tarball and does not include a WeiDU installer. Linux users will need to do a one-time install of WeiDU (and a few other adjustments) as described in this great writeup.
To install, run 'WeInstall iwd2-ease' in your game folder.
Note for Complete Uninstallation
In addition to the methods above for removing individual components, you can completely uninstall the mod using setup-iwd2-ease --uninstall at the command line to remove all components without wading through prompts.
The Icewind Dale II Ease of Use Mod has multiple components, all of which can be installed independently. While Cam has made some changes to reflect changes in components, for the most part the text has been preserved from the original readme. Any and all editorial comments are from Wes unless otherwise noted.
Bugfixes - DEPRECATED
This component has been deprecated. The fixes are already in IWD2EE and/or IWD2 Fixpack, and a dedicated project is a better home for fixes than a lone component in an otherwise late-install mod.
Infinite Stacking
This allows you to stack up to 9999 of any type of stacking weapon or potion. This game should not be a quest for inventory management.
Non-Combat War Chant of the Sith
Compatibility: Skipped if IWD2EE's 'Class Revisions' is installed, as it already makes this change
The Jedi War Song only works if enemies are present, but often you would like to regenerate even if they aren't. This component makes the song work whenever your bard sings it.
Improved Holy Avenger
Compatibility: Skipped if IWD2EE's 'Item Revisions' is installed, as it offers alternative functionality
This changes all Holy Avengers in the game to additionally have the following characteristics:
They are currently "good" but not "lawful", which makes little sense. In addition, many people are used to the Dispel Magic on Hit ability from BG2. Basically, no one is arguing that Cera Sumat is too powerful in this games—it needs all the help it can get, especially considering the difficulty in obtaining it.
Two-Handed Greatsword Holy Avenger
This turns all Holy Avengers in the game into Two-Handed Greatswords. This changes the amount of damage dealt, the range, the number of hands required, and the feat used (it will use the greatsword feat). Everything is else unchanged. You may use this component and the Imp Holy Avenger one together if you like, or you may use just one of them.
This is useful if your paladin is going to use only Cera Sumat as a weapon, because 1d8+5+STR just isn't enough to hurt powerful enemies. 2d6+5+(STR*1.5) is, however.
On the other hand, this means that you can't dual-wield Cera Sumat and the Golden Heart, or Cera Sumat and the Stunning Star of Speed, or Cera Sumat and Cera Sumat.
No Fists for Iron Body
Compatibility: Skipped if IWD2EE's 'Spell Revisions' is installed, as it already makes this change
The Iron Body spell is lovely, but by that point in the game you probably have much better weapons than 1d6 fists. Casting iron body forces you to use those weak fists. This component changes the iron body spell so that no fists are generated. This means that you have to come up with your own weapons... but if you have some, you can use them.
Deep Gnome Starting XP
Compatibility: Skipped if IWD2EE's 'Revise Racial Level Adjustment' is installed, as it sets all starting XP to zero
All races start 1000 XP from level 2... except deep gnomes, who for no apparent reason start 5000 XP from level 2. This component makes deep gnomes start 1000 XP away from level 2, just like everyone else.
Improved Moonblades
Compatibility: Skipped if IWD2EE's 'Item Revisions' is installed, as it offers alternative functionality
This changes Emma's Moonblade and the Moonblade from the Moonblade spell to count as small blades so that (1) you can use Expertise with them and (2) you can dual-wield them more easily. This only makes sense: Moonblades are insubstantial magical constructs that have no moment of inertia: you should be able to flick them around very quickly. This also changes Emma's Moonblade so that it has the same stats as the Moonblade Spell Moonblade (e.g., no to-hit bonus, more damage, scrambles magic).
Improved Monk Fists
Compatibility: Skipped if IWD2EE's 'Class Revisions' is installed, as it already makes this change
This makes monk fists count as "small blades" so that you can use Weapon Finesse (feat that allows you to use DEX for to-hit bonuses instead of STR) with them. Fists are even smaller than daggers—this only makes sense. In addition, I believe you can do this anyway in 3E (although I think it takes a separate feat).
Collector's Edition Bonus Items
This component gives you the extra items from the Collector's Edition bonus CD. Here's the original README:
Welcome to the Icewind Dale II Bonus Disc. This disc contains eleven unique items that have never been seen before in the Forgotten Realms. They also have Heart of Fury mode equivalents so technically there are twenty-one unique items. Below is where you can find them in the game. If you want to know where they are, read on. If you would rather try and find them yourself, please stop now. We really hope you enjoy the bonus items and your adventures in Icewind Dale II. Good hunting.
To find the new Tower Store, head to the town of Kuldahar. There you will see a tower in the northwest corner of the map. After entering the tower, you will go into dialogue with an NPC. After you finish this dialogue, go to the air elemental in the western part of the room. He has all of the unique items for sale, except for one...(You may want to free him instead. The items will still be available, but you get XP.)
The Avarine Decanter In the Wandering Village, you will meet up with an NPC named Nym. Nym has the Avarine Decanter for sale in his store. It is a very unique item, but it is up to you to decipher its mysteries.
No Alignment Class Restrictions
Compatibility: Skipped if IWD2EE's 'Looser Alignment Restrictions' is installed, as it offers alternative functionality
This removes all alignment class restrictions. So you can make a lawful good bard (and later multi-class to a paladin) if you want to, etc.
Magic Weapon Finesse
This changes weightless magical weapons (black blade of disaster, lich touch, ghoul touch, harm, destruction, mordy's sword) to qualify as small blades so that you can use Weapon Finesse with them.
Always Get Some XP Per Kill
Compatibility: Skipped if IWD2EE's 'Enemies give the same amount of experience regardless of the party's level' is installed, as it offers alternative functionality
This changes the XP tables so that you will always get some (small) amount of XP for killing a monster, no matter what your level. If the monster used to give 50 XP when killed by a level X party and 0 when killed by a level X+1 party, it now gives 25 when killed by a level X+1 or greater party. This is useful if you are playing a solo game: you will rapidly reach some medium level (10, say) while still facing the goblin fortress, meaning you have to plow through a bunch of enemies all of whom get you nothing, which can get quite boring.
Some Heart of Fury Items in Normal Mode
Heart of Fury mode replaces many magical items in the game with stronger counterparts. For example, a +1 Sword that does +1d6 cold damage might instead become a +3 Sword that does +2d6 cold damage. This component causes most Heart of Fury items to appear in Normal Mode games. Thus you will find the Golden Heart of <CHARNAME> instead of the Heart of <CHARNAME> in the Gallaway Trading Post. This is useful if you want to see some of these items but can't stand the stupid decisions they made while balancing (sic) Heart of Fury mode.
I'm sorry, but I cannot give you a list of exactly which HoF items will appear in normal mode when you install this.
Stronger Bastard Swords
Compatibility: Skipped if IWD2EE's 'Item Revisions' is installed, as it offers alternative functionality
Bastard Swords are basically useless in IWD2. Not only do you have to take a special feat to use them, but they are all bad. Half of the cursed weapons in the game are bastard swords, and around 25% of all bastard swords are cursed. What were they thinking? All of the weapon types are supposed to be equally represented. This tries to balance the scales (or perhaps tip them slightly) in the opposite direction by boosting the power of bastard swords.
Item | Old | New | Found |
---|---|---|---|
Bastard's Son | vanilla +2 weapon | +2 weapon, Executioner's Eyes while equipped | Carried By: Talisman Warrior (Chp 4.1-Nrm) |
Know Thy Family | vanilla +3 weapon | +3 weapon, Executioner's Eyes while equipped | Carried By: Talisman Warrior (Chp 4.1-HoF) |
Rage of Chaos | cursed berserking lawful +3 | +3 lawful, Chaotic Commands, casts Chaos on target | Found In: AR6301-Nrm |
Order's Nemesis | cursed berserking lawful spellward +5 | +5 lawful, Chaotic Commands, casts Chaos on target, spellward | AR6301-HoF |
Wroth | +1 weapon, cursed, 25% chance of Blood Rage when wounded | +1 weapon, positive benefits of Animal Rage while equipped | Carried By: Barbarian Warrior (Chp 5.0-Nrm) |
Bloody Wroth | +3 weapon, cursed, 66% chance of Blood Rage when wounded | +3 weapon, double positive benefits of Animal Rage | Carried By: Barbarian Warrior (Chp 5.0-HoF) |
Icy Bastard Sword | +1 weapon, +1d6 cold | +1 weapon, sure strike, +5d6 cold, 15 cold res | Found In: AR6101 ; Random Drop: HoF, Nrm |
Bastard Sword of Frost | +1 weapon, +1d6 cold | +1 weapon, sure strike, +5d6 cold, 15 cold res | Random Drop: All Games, HoF, Nrm |
Static Bastard Sword | +0 weapon, 50% chance of +1d6 electricity | +0 weapon, sure striking, +5d6 elec, 15 elec res | Random Drop: HoF, Nrm |
Bastard Sword of Heroism | 1d10+3, sure strike, keen, +3d6 slash | 4d10+3, sure strike, keen | Random Drop: All Games, HoF, Nrm |
Cold Fire | +3 weapon, +1d6 cold, +1d6 fire | +3 weapon, +3d6 cold, +3d6 fire, 7 cold res, 7 fire res | Carried By: Orog General (Chp 6.7), Wanmok (Chp 6.2), Wanmok (Chp 6.3) Random Drop: All Games, HoF, Nrm |
Black Adder | +2 weapon, keen, venom | +2 weapon, keen, venom, 33% of 1 Vipergout on hit | Found In: AR6051 Random Drop: All Games, HoF, Nrm |
Fang | +0 weapon, 25% of 1d3 acid damage | +0 weapon, sure strike, +5d6 acid, 15 acid res | Previously found nowhere, now in Gallaway Trading Post |
Undead Slayer | +1 weapon, +2d6+2 vs. Undead | +1 weapon, sure strike, Disrupts Undead (no save) | Random Drop: HoF, Nrm |
All Items Identified
This component causes all items to be auto-identified (lore requirement: 0). Believe it or not, more than one person asked for this component.
Non-Linear Teleporting
This attempts to make IWD2 less linear (and thus increase its replay value) by allowing you to teleport to more or less any location conveniently.
Even if you don't want to do things out of order, it can speed up a number of fedex quests.
While AI is enabled (the guy in the lower right of the GUI has glowing eyes), select a single character and press T. You will be given a dialogue listing possible places to go. Pick one. Note that teleporting a level 1 party to Kuldahar (or whatnot) is probably a recipe for disaster.
Armor and Shields Provide Damage Resistance
Compatibility: Skipped if IWD2EE's 'Minor Damage Resistance for Armor and Shields' is installed, as it offers alternative functionality
This changes the game so that a piece of equipment that provides an armor bonus of +X also provides +X damage resistance. Why? This is for those of you who dislike 3E's continual use of "armor class" despite the fact that plate mail makes you (as a unit) easier to hit but harder to damage. This is also for those who are used to more "complicated" or "realistic" combat systems that make a more concerted distinction between dodging and damage resistance.
However, the real reasons for this is are as follows:
Note that this change affects both your party and all enemies. In addition, enemies that have "innate" armor bonuses (e.g., the Guardian Dragon has an innate AC of 35) have that transformed into innate damage resistance (e.g., the Guardian will now have 25 damage res). Again, I think this only makes sense: a dragon is easy to hit but hard to hurt.
Include Forgotten Armor and Shields
Compatibility: This component will be substantially reduced in scope if IWD2EE's 'Item Revisions' is installed, since it restores all but five of these items
This component takes a number of items are are defined in the official game resource files but do not actually appear anywhere in the game and puts them into the game. I am fairly certain that there is no other way to obtain these items. IWD2 has long been criticized for its vast lack of armor and shields.
My placement was somewhat arbitrary with an emphasis toward making the armor available early. You may have to impress the bearer in order to get some of these items.
Additional Druid Spells
Druids are supposed to be neat and powerful in 3E but they end up being very weak in IWD2 compared to cleric and sorcerers. Why? Clerics get domain spells, special abilities and spontaneous casting. Druid shapeshifting just does not make up for it, especially since you cannot cast spells or use items while you are shapeshifted. Druids are also weak compared to Sorcerers—Sorcs are just as good on offense (acid storm, wilting, mordy's sword) but much better on defense (stoneskin, aegis, etc.).
This component takes a number of "natural" spells that should (in my opinion) thematically be available to druids and makes them available to druids. The spells are:
Alternate Shapeshifting
Compatibility: Skipped if IWD2EE's 'Class Revisions' is installed, as it revamps these abilities in a different way
Shapeshifting in IWD2 has a number of crippling disadvantages:
This mod component attempts to make shapeshifting actually useful by dramatically upping the power of the wild shapes. You still can't use items or cast spells, but the forms are much stronger and come with better arms and armor. Basically, I went and picked a number of really cool things that you might actually want to turn into (e.g., remorhaz, will o' wisp, half-dragon). In addition, I fixed (mostly) the bug that causes you not to have access to wild shapes you should get. That bug still afflicts Feat-based shapes, but that's it. Here's the updated part of the description of the Druid class:
You can install this component "in the middle" of a game where you already have a normal druid. The wild shape powers will become what is listed here. However, your "shapeshift / day" count may be a bit off and you may find some shapeshifts listed "twice" in your special ability bar. Nothing I can do, sorry.
Skip Battle Square
This component gives you the option of automatically completing all (3+4+5+6+7)*10 = 250 battles in the Battle Square "challenge" in the Ice Temple. You may now talk to the Ice Golem champion that controls the battle square and pick an option to complete them all in one fell swoop. You will be given all of the rewards (mostly a bunch of ammo, but some of the rewards cannot be obtained any other way) and all of the game variables will be updated. The normal Battle Square rewards are somewhat random (e.g., you might get Bolts +1 or Arrows +1). If you use the Skip component you will always get a "well-balanced" reward that I picked using the game's algorithm (i.e., it is possible to get exactly this reward by just playing the game normally).
Installing this component will not automatically skip the Battle Square in every game—you still have to talk to the Golem. So if you decide that you want to complete the BS normally, just don't talk to him.
Faster Oswald
This component eliminates the timers for Oswald's forging so that the items become available immediately. From Cam: This was present and operating in v15, but wasn't in the documentation anywhere.
Randomized Treasure
From Cam: This component accomplishes its task by swapping the contents of multiple item files. As such, other mods looking to modify specific items will apply modifications to the wrong file contents—this could mean either that the mod doesn't make its needed changes, or that the mod could fail to install. As such, this component, specifically, should be installed as late as possible in your mod order. Even with that, there are still many potential compatibility issues and some in-game wonk (see below).
IWD2 nominally has randomized treasure drops... but if you've played the game a few times you've probably noticed that there really isn't all that much variation. This component swaps around items that were given similar values by the game designers (e.g., all items that cost 50 gold might be randomly permuted). This includes items that you can buy in stores but not (hopefully!) special items like keys or whatnot. Items that cannot be stacked will only be swapped with other items that cannot be stacked (e.g., the staff of corrosion and a sling of resistance might be swapped). Items that can be stacked will only be swapped with other items that can be stacked (e.g., arrows of lesser dispelling might get swapped with scrolls of aegis or sunstone gems).
Note that this make make some bits of the game look a little strange (e.g., a dwarf that claims to give you an axe may in fact give you a longbow) but it should at least add some variety.
Note that installing this component will swap around the equipment already carried by your parties, which might yield some "interesting" results. I may think of a better way to do this later.
If you don't like the default random distribution, you can change the RANDOM_SEED in iwd2-ease/lib/rndom.tpa and re-install this component.
WARNING: Remove all items from all character before UNINSTALLING this component because when you uninstall it the items will revert to their original forms and you may end up with strange combinations (like wearing a ring in your bow slot or something).
The Icewind Dale II Ease of Use Mod is the hard work of Westley Weimer and is currently being maintained by CamDawg. For issues, suggestions and general feedback, the The Icewind Dale II Ease of Use Mod forums are the best resource.
From Wes: Special thanks to Bhasbuto of Clan DLAN, www.clandlan.cjb.net, for the Spanish translation.
From Cam: When pulling a mod forward two decades, it really drives home how much WeiDU and the other modding tools have advanced. As such I'd really like to thank the few, but exceptionally talented, tool makers in the community. That starts with Wes himself, for WeiDU, continues for the_bigg and Wisp who have maintained it since, and folks like Avenger (DLTCEP), argent77 (Near Infinity, from Jon Olav Hauglid and FredSRichardson). Tools only get better as we learn more, for which the community has always relied on the IESDP, so thanks to igi and lynx and all of its contributors.
Tools Used in Creation
The modding community for the Infinity Engine has been going strong for more than two decades now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.
There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author(s).
Be kind to your fellow players and modders. Don't do either.
Version 16 - December 30, 2023
Version 15
Version 14
Version 13
Version 12
Version 11
Version 10
Version 9
Version 8
Version 7
Version 6
Version 5
Version 4
Version 3
Version 2
Version 1