Item Upgrade
A WeiDU.org Mod
Author: Westley Weimer, currently maintained by CamDawg
On the web: Discussion
forum
Version: v52
Languages: English, Chinese (Simplified), French, German, Korean, Polish, Russian, Spanish
Platforms: Windows, macOS, and Linux
GitHub: Pocket-Plane-Group/Item_Upgrade
From Westley Weimer's original readme:
The Item Upgrade Mod Pack allows Cromwell and Cespenar to upgrade more
items for you. Half of them are conveniences, the other half try to prop up
weapon categories that are "weak" by comparison (e.g., maces and clubs).
The last text readme from v51 is available in the docs folder.
Item Upgrade is available for Baldur's Gate II, the original or Enhanced Edition, and the conversion projects BGT and EET. Item Upgrade is a fairly stand-alone mod
and as such has no known compatibility issues.
In terms of install order, because it doesn't interact much with other mods, it can go fairly early in the installation order.
As of v33, Cromwell and Cespenar dialogues no longer replace critical states,
making it much easier for other mods to interact with IU. In v42 Cespenar audio was folded into the main mod and is no longer available separately.
If you should encounter any bugs, please report them to the authors at the forum.
In addition, Item Upgrade is available on GitHub, so fixes and changes can be submitted by the community.
First time installing a mod? Check out G3's comprehensive tutorial: A
New Player’s Guide to Installing and Playing Mods.
Enhanced Editions Note
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the
patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one
that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the
mod will not show but give error messages.
Windows
Item Upgrade for Windows is distributed as a self-extracting archive and includes a WeiDU installer. To install, simply double-click the archive and follow the instructions on screen.
Alternatively, the files can be extracted into your game directory using 7zip or WinRAR.
When properly extracted, your game directory will contain setup-itemupgrade.exe and the folder itemupgrade. To install,
double-click setup-itemupgrade.exe and follow the instructions on screen.
You can run setup-itemupgrade.exe in your game folder to reinstall, uninstall or otherwise change components.
MacOS
Item Upgrade for macOS is distributed as a compressed tarball and includes a WeiDU installer.
First, extract the files from the tarball into your game directory. When properly extracted, your game directory will contain setup-itemupgrade, setup-itemupgrade.command, and the folder itemupgrade. To install, double-click setup-itemupgrade.command and follow the instructions on screen.
You can run setup-itemupgrade.command in your game folder to reinstall, uninstall or otherwise change components.
Linux
Item Upgrade for Linux is distributed as a compressed tarball and does not include a WeiDU installer. Linux users will need to do a one-time install of WeiDU (and a few other adjustments) as described in this great writeup.
To install, run 'WeInstall itemupgrade' in your game folder.
Note for Complete Uninstallation
In addition to the methods above for removing individual components, you can completely uninstall the mod using setup-itemupgrade --uninstall at the command line to
remove all components without wading through prompts.
You will have the opportunity to install the SoA and ToB upgrades separately.
Each will have two options as well: the ability for the upgrades to be presented
in a long list for convenience (the original) and a second option for the
upgrades to be in the normal 'rummaging' process so that they don't stand out as
modded content.
You do *not* need to start a new game to take advantage of anything you
installed.
As of v42, Jason Compton's Cespenar audio is available in the main mod for
English-speaking players instead of a separate download. From the original
Cespenar Audio readme:
I enjoyed writing many of the lines you see for Cespenar in Westley
Weimer's Item Upgrade mod. So I decided to have even more fun and breathe
life into those lines with my best crack at a voice for our favorite imp
butler.
So, here it is. All 44 "intro" lines to the items that can be upgraded, as
of IU v42, are here.
Items
The items are listed here with the components on the left and the result on
the right. For example, the first group means that you can forge a Ring of
Protection +1, a Ring of Regeneration, a Diamond and 10,000 gold into a Ring
of Preservation +1.
This mod also fixes Carsomyr +5 and Carsomyr +6 so that they use the same
"dispel magic" opcode as the Staff of the Magi. That is, they will
actually dispel things. They also increase MR by 50% rather than setting
it to 50%. In addition, the Mace of Disruption +2 now uses the MoD+1 icon.
WARNING! Do not use ShadowKeeper, EEKeeper, the console, etc. to give yourself the components for an
upgrade and then complain that Cromwell and Cespy won't let you do the
upgrade. ShadowKeeper will often list multiple entries for an item (e.g.,
there are two "Pearl"s and two "Wand of Lightning"s in ShadowKeeper's item
list) -- but only one of them is really found in the game and only one of
them will work with the Item Upgrade mod. If you give yourself the wrong
one (and it is easy to do since they have the same name) you won't be able
to do the upgrade.
Amulet of Ilmater
+1 AC, +3 Saves, Immune to Poison, Heal (once/day)
- 2 Amulets of Protection +1 (aka The Protector +1)
- Periapt of Proof against Poison
- Necklace of Form Stability
- Amulet of Spell Warding
- 10,000 Gold
Ring of Preservation +1
+1 AC, +1 Saves, Regenerate 1 hp/6 seconds.
- Ring of Protection +1 (aka Ring of the Princes +1)
- Ring of Regeneration
- Diamond
- 10,000 Gold
Ring of Preservation +2
+2 AC, +2 Saves, Regenerate 1 hp/6 seconds.
- Ring of Protection +2 (aka The Guard's Ring +2)
- Ring of Regeneration
- Diamond
- 20,000 Gold
Ring of Preservation +3
+3 AC, +3 Saves, Regenerate 1 hp/6 seconds.
- Ring of Protection +3 (aka The Warder's Signet +3)
- Ring of Regeneration
- Diamond
- 30,000 Gold
Ring of Elemental Mastery
+1 AC, 50% fire res, 50% electricity res
Charm Elemental (3x/day, no save)
Summon Elementals (1 each, once/day, friendly)
Improved Invisibility (once/day)
- Ring of Air Control
- Ring of Earth Control
- Ring of Fire Control
- Scroll of Protection From Petrification (green)
- Scroll of Protection From Fire (green)
- Scroll of Protection From Electricity (green)
- 20,000 Gold
Staff of Elemental Mastery +5
Any Elemental hit by staff is destroyed
Summon Elementals (1 each, once/day, friendly)
Fireshield: Red (twice/day)
Sleep Cloud (twice/day)
- Staff of Air
- Staff of Earth
- Staff of Fire
- 20,000 Gold
Quiver/Case/Bag of Plenty +3
- Quiver/Case/Bag of Plenty +2
- 40 Bolts/Arrows/Bullets +3
- 40,000 Gold
Boots of Celeritous Stealth
Double movement speed & Stealth
- Boots of Speed (aka The Paws of the Cheetah)
- Boots of Stealth (aka Worn Whispers)
- Rogue Stone
- 10,000 Gold
Blizzard Boots
Double movement speed & 50% cold resistance
- Boots of Speed (aka The Paws of the Cheetah)
- Boots of North (aka The Frost's Embrace)
- Rogue Stone
- 10,000 Gold
Stormlord's Heels
Double movement speed & 50% electricity resistance
- Boots of Speed (aka The Paws of the Cheetah)
- Boots of Grounding (aka Talos's Gift)
- Rogue Stone
- 10,000 Gold
Boots of the Hornet
Double movement speed & AC bonus vs. missiles
- Boots of Speed (aka The Paws of the Cheetah)
- Boots of Avoidance (aka Senses of the Cat)
- Rogue Stone
- 20,000 Gold
Pitchwife +5
+5 acid damage, slivers: 3/round for 4 rounds,
25% acid resistance
- Blackblood
- Gnasher
- 15,000 Gold
Fulcrum +4
+4 damage to Good/Evil/Lawful/Chaotics (cumulative)
shards: 2/round for 4 rounds, Grand Mastery in Clubs
- Bone Club
- Gnasher
- 15,000 Gold
Skullcrusher +5
+6 extra damage to humanoids, reduces target's max
hp by 2 for 10 rounds
- Skullcrusher
- Finger of Death Scroll
- Cursed Potion of Healing
- 15,000 Gold
Teleomortis +4 (Long Bow)
no ammo required, 5% chance of confusing target
for 30 seconds
- Heartseeker
- (Gesen String or Gond String)
- 4 Laeral's Tears (and no extra gold)
- Potion of Power
Corthala Family Armor
50% res to fire/acid/magic damage, immunity to
charm, non-detection, AC 0.
- Corthala Family Armor
- Scroll of Protection From Magic
- Shadow Dragon Armor
- 10,000
Enhanced Robe of the Archmagi
AC 3, 10% MR, +2 saves, memorize one extra 1-4th
level spell
- Robe of the Good/Neutral/Evil Archmagi
- Cloak of Protection +1
- Scroll of Spirit Armor
- Scroll of Contingency*
- 20,000 Gold
* If the SCS component "Make spell sequencers, spell triggers, and
contingencies learnable by all mages" is installed, it removes all scrolls
of Contingency from the game. In that case, you will need a scroll of
Globe of Invulnerability instead of Contingency. However, this requires
SCS of version > v32.8.
Citadel Helmet
Protection From Charm, +1 saves, 20% res to fire,
cold and electricity
- Helm of Defense (aka Gift of Peace)
- Helm of Charm Protection
- 4 Pearls
- 10,000 Gold
Tower of Iron Will
Protection From Charm and Psionics
- Helm of Charm Protection
- 2 Brine Potions
- 10,000 Gold
Aeger's Hide +5
AC 1, Immunity to Confusion, 25% resistance to
fire, cold, acid.
- Aeger's Hide +3
- Scroll of Protection From The Elements
- 15,000 Gold
Human Flesh
AC 0, Protection From Good, +1 DEX, +1 CON,
immunity to poison
- Human Flesh +5
- Malla's Soulstone
- Scroll of Protection From Magic
- 20,000 Gold
Firecam Full-Plate Armor
AC -2, +2 saves, "Firecam free action", immunity to
fear, low weight.
- Firecam Full-Plate Armor
- Armor of the Hart
- 20,000 Gold
Ankheg Plate Mail
AC -1, 50% acid res, cast acid arrow 3x/day.
- Ankheg Plate Mail
- Scroll of Protection From Acid (green)
- Scroll of Protection From Acid (blue)
- 5,000 Gold
Shield of Harmony +3
All the old immunities. Immunity to Psionics.
- Shield of Harmony +2
- 2 Brine Potions
- Mind Flayer Control Circlet
- Beljuril
- 10,000 Gold
Holy Buckler of Amaunator +2
Negative Plane Protection. False Dawn 2x/day.
- Buckler +1
- Symbol of Amaunator
- 5 Sunstone Gems
- 10,000 Gold
Throwing Spear +3 (long bow rate-of-fire)
- Spear +3
- Rogue Stone
- 10,000 Gold
Throwing Spear of the Unicorn +3
1d6+3, +2 fire damage, immunity to hold and charm,
+3 saves vs. death
- Spear of the Unicorn
- Rogue Stone
- 10,000 Gold
Impaler +4 (throwing spear, long bow rate-of-fire)
1d6+4 + 10
- Impaler
- Rogue Stone
- 15,000 Gold
Staff of the Woodlands +5
Old Woodlands abilities. 5% chance of creeping doom
on hit, staff recharges overnight.
- Staff of the Woodlands
- Ring of Protection +1 (aka Ring of the Princes +1)
- Ring of Animal Friendship
- 20,000 Gold
Azuredge +4
Old Azuredge abilities. Immune to Level Drain.
- Azuredge +3
- Illithium
- 20,000 Gold
Daystar +4
1d8+4, +8 vs. evil creatures, double against undead,
Protection From Evil while equipped, Sunray 2x/day.
- Daystar
- 4 Scrolls of Protection From Undead
- 2 Vials of Elven Holy Water
- 2 Star Sapphires
- 15,000 Gold
Celestial Fury +5
Old CF abilities.
- Celestial Fury
- Demon Heart
- Wand of Lightning
- 20,000 Gold
Sword of Arvoreen +5
Free Action. Target must save vs. wands or be
Slowed. Grants +1 STR, +75 exceptional STR.
- Sword of Arvoreen +2
- Reputation 20
- 15,000 Gold
Water's Talon +4
1d8+4, each hit raises user's current and max hp by
2 and poisons victim for 2hp/second. Extended
Reach. Immune to Charm and Horrid Wilting.
- Water's Edge +3
- Adjatha the Drinker +2
- Rashad's Talon +2
- 15,000 Gold
Hallowed Redeemer +5
Old HR effects. Dispel Magic on Hit. Silences
target for two rounds.
- Hallowed Redeemer
- Reputation 20
- Demon Heart
- 5 Scrolls of Dispel Magic
- 15,000 Gold
Delryn Family Shield +4
Old DFS abilities.
- Delryn Family Shield
- Saving Grace
- 15,000 Gold
Lilarcor +5
Old abilities, plus immunity to INT modification
- Lilarcor
- Mind Flayer Control Circlet
- 20,000 Gold
Soul Reaver +6
1d12 +6, +1d6 magic damage. 50% MR, dispel magic on
hit, target suffers a -2 THAC0 penalty for 120
seconds.
- Soul Reaver
- Heart of the Damned
- Carsomyr
- 20,000 Gold
Quietus +4 (Dagger)
Increase backstab multiplier by 1. Target must save
vs. poison at -2 or suffer blindness or sleep
for 12 seconds.
- Bone Blade
- Pixie Prick
- 4 Potions of Master Thievery
- 15,000 Gold
Gloves of the Master Thief
+25% traps, +25% locks, +20% pickpocket,
AC 3, +1 saves
- Gloves of Pick Pocketing
- Bracers of Defense AC 4
- Ring of Danger Sense
- Ring of Lock Picks
- 2 Rings of Protection +1 (aka Ring of the Princes +1)
- 5,000 Gold
Sorcerian Ring
+1 AC, +1 saves, memorize an extra spell for
each spell level 1 through 7
- Ring of Wizardry (aka Reaching Ring)
- Ring of Acuity
- Amulet of Metaspell Influence (aka The Amplifier)
- Ring of Protection +1 (aka Ring of the Princes +1)
- 20,000 Gold
Girdle of Glory
+3 AC
- Golden Girdle (aka Golden Girdle of Urnst)
- Girdle of Bluntness (aka Destroyer of the Hills)
- Girdle of Piercing (Elves' Bane)
- 3 Bloodstones (rings, amulets, or gems, but no mix-and-match)
- 10,000 Gold
Kitthix Figurine
(summons Improved Kitthix 1/day, see FAQ for stats)
- Black Spider Figurine
- Scroll of Spider Spawn
- Scroll of Web
- 5 Poisoned Throwing Daggers
- 5,000 Gold
Creeping Chaos
(+3 weapon, 5% confuse target, 2 pt DEX drain)
Inevitable Entropy
(+3 weapon, 5% cast malison on target, 6 pts poison)
- Chaos
- Entropy
- Scroll of Chaos
- Scroll of Greater Malison
- Ilbratha
- Arbane
- Rogue Stone
- 25,000 Gold
Incarnadine Elven Chain
(AC 0, 25% Fire Res, can cast spells & use thievery) Red Dragon Scales
- Sylvan Chain
- 3 Andar Gems
- 3 Fire Agate Gems
- 25,000 Gold
FAQ (Spoilers)
Q: Why can't I talk to Lilarcor?
A: Lilarcor +5 is controlled by the mind flayer circlet and thus prevented
from having complete conversations. He will still banter with you (e.g.,
"Booring!" or "Throw a coin in that fountain!") while you're standing
around.
Q: Does the Ring of Elemental Mastery include the "hidden" +1 saves
bonus from the Ring of Earth Control?
A: Yes. The "hidden" +1 saves bonus in the Earth Control ring may or may
not be a bug in BG2, but by a large margin users voted to keep the +1
bonus in the RoEM regardless.
Q: How do I get that many demon hearts?
A: There are three in the Mage Stronghold Quest (the Planar Sphere) and you
only need to give one back to the Sphere to get out. That leaves you with
two spares. You may also use the demon hearts from the maze level of the
Watcher's Keep. That will leave you with 0 to 2 spares.
Q: Where can I get a cursed potion of healing?
A: Nearly every merchant in Athkatla sells the things. Look for the bottle
labeled "Potion of Healing" that isn't blue. The description usually says
something about it being "oddly murky".
Q: What are the stats for the original Kitthix?
A: 44 HP, Base AC 4, Attacks 3/2, Saves 12/14/13/14/14, 10% MR, 2 Hit Dice,
14 STR, 9 Other Stats. Attack: +0 weapon, 1d8 piercing, save vs. poison at
+1 or take 3 hp per second for 14 seconds. Immune to Web.
Q: What are the stats for the Improved Kitthix?
A: 80 HP, Base AC -2, 4 Attacks, Saves 6, 25% MR, 10 Hit Dice, 18 DEX.
Attack: +3 weapon, 2d4 piercing, save vs. poison at -3 or take 5 hp per
second for 12 seconds, save vs. spells at -2 or be webbed for 7 seconds.
Immunity to Web, 50% melee damage resistance. Regenerates.
Q: Where is Water's Edge?
A: It belongs to a noble drow in the city of Ust Natha. Do all of the
side-quests there.
The Item Upgrade is the hard work of Westley Weimer and is currently being maintained by CamDawg. For issues, suggestions and
general feedback, the The Item Upgrade
forums are the best resource.
Thanks and Acknowledgments
Special thanks to Jason Compton for the Cespenar dialogue. Thanks to GB for
testing the ITM files.
And a big "thank you" to all of the people on alt.games.baldurs-gate who
answered my survey. The items were balanced according to your
specifications.
Thanks to Item Upgrade's translators:
- French Translation by Artemidore
& Cocobard
& Graoumf (D'Oghmatiques)
- German Translation by Maus
& Norbert Frishcauf
& Patrick Lainer
- Spanish Translation by Clan DLAN & Bhasbuto
& Immortality
& Neil Sharp (FWP)
- Polish Translation by Damian Staniszewski
& Nastian
& SoM (CoB Clan)
& Cahir
- Russian Translation by Iogan
& prowler
& hawkmoon
& AERIE.RU
- Korean Translation by web2air
- Chinese (Simplified) by Lzw104522773
Tools Used in Creation
Credits and Copyright Information
The modding community for the Infinity Engine has been going strong for
more than two decades now, and is the culmination of thousands of unpaid modding
hours by fellow fans of the game. Modders produce their best work and players
get the best, well-supported mods when we all work together.
There are two big ways to upset this harmony. One is to claim someone else's
work as your own. The second is to host and redistribute a mod without permission
from the author(s).
Be kind to your fellow players and modders. Don't do either.
Version 52 - December 30, 2023 (updated by CamDawg)
- Added a Chinese (Simplified) translation, courtesy of Lzw104522773
- Fixed an encoding bug in the Polish readme; thanks Roberciiik
- Added a new upgrade: Ring of Preservation +3
- This shiny new HTML readme
Version 51 - October 18, 2022 (updated by CamDawg)
- Fixed install issues if EE Fixpack was installed
- Fixed bug where the items that cure deafness could remove the wrong
portrait icon
Version 50 - September 18, 2022 (updated by CamDawg)
- Updated French translation, thanks Selphira!
- Miscellaneous typo corrections
- Azuredge +4 had the wrong minimum STR/DEX requirements, usabilities;
now uses the same throwing projectile as base weapon in case 1pp
and/or EE has changed it. Azuredge +4 should also be usable by shamans.
- Upgraded Delryn Shield will keep the same paperdoll appearance as the
original shield
- Club +5: Pitchwife was causing five points of acid damage instead of
the intended three
- Skullcrusher +5 had the wrong weapon speed in its description (only
occurred on EEs, in English)
- All of the upgraded boots now use the 'Increased Movement Speed'
portrait icons on EEs instead of 'Haste'
- On the EEs, several items were unusable by barbarians but the
descriptions weren't properly mentioning this
- Incarnadine Elven Chain and Aeger's Hide +5 shouldn't be usable by
Avengers
- The sleep effects from Quietus +4 and Staff of Elemental Mastery
will no longer be in wake-on-damage mode on EEs
- Creeping Chaos will keep the same paperdoll appearance as the
original Chaos
- Improved Kitthix was lacking a generic attack script
- Improved Ankheg Plate Mail should be unusable by Shamans and Archers
- Ring of Elemental Mastery will charm any fire, earth, or air
elementals; the EE description only listed earth
- The monetary value of the upgraded archmagi robes were less than the
original robes
- Cleaned up some duplicate effects in the Shield of Harmony +3
- Staff of Elemental Mastery now uses the same sleep cloud projectile as
the original Staff of Air on EEs/1pp
- Staff of the Woodlands +5 was setting AC to 0, not 3, and was not
summoning Shambling Mounds on EE games
- Daystar +4 provides Protection From Evil while equipped, but this was
missing from its description in EE games
- Water's Talon +4 was not protecting against Horrid Wilting via Wish
- Quiver of Plenty +3 should be usable by shamans
- The Quiver/Case/Bag of Plenty +3 will now use the same projectile as
the underlying ammunition
- On the EEs, locked down the various NPC-specific item upgrades to the
NPCs, including the exclusion of UAI if it was enforced on the
original item
- Further prep for integration with the EE Fixpack
Version 49 - May 21, 2022 (updated by CamDawg)
- Updated Russian translation
- A few minor adjustments to the immunity spellstate code for EE games
Version 48 - May 20, 2022 (updated by CamDawg)
- Fixed a bug where the occasional dialogue line from the 'Revised'
variants of the upgrades would replace lines in the 'Original'
variant components.
- The upgraded Staff of the Woodlands was not applying the save bonuses
from its Barkskin effect due to some errors in the effect
probabilities.
- Other items which had an x% chance to apply an effect were
systematically off by one percent.
- Future-proofed the mod for the EE Fixpack by adding the alternative
items to the upgrade formulas.
- Future-proofed the mod for the EE Fixpack by incorporating the new
spellstate immunities.
Version 47 - December 2, 2021 (updated by CamDawg)
- Fixed a bug where Cromwell, in the original component, would fail to
make the Sorcerian Ring due to a bad trigger.
Version 46 - December 1, 2021 (updated by CamDawg)
- The compatibility fix with SCS introduced in v45 would fail if SCS was
installed first due to a bad path. SCS should be installed after Item
Upgrade regardless
Version 45 - March 22, 2020 (updated by CamDawg)
- Fixed bug where the Sorcerian Ring formula was not accounting for the
alternate Reaching Ring in BG2EE.
- Resolved compatibility issue with the SCS component "Make spell
sequencers, spell triggers, and contingencies learnable by all mages".
If installed, it removes all scrolls of Contingency from the game. In
that case, you will need a scroll of Globe of Invulnerability instead
of Contingency for the archmagi robe formulas. However, this requires
SCS of version > v32.8.
Version 44 - February 14, 2019 (updated by CamDawg)
- Fixed bug where the Incarnadine Elven Chain upgrade asked for three
fire agate gems, but actually checked and used Dispel Magic scrolls.
- Updated the Sorcerian Ring to account for the alternate Rings of
Wizardry (aka Reaching Ring) in EE/newer Fixpack games.
- Lowercased all sound references in dialogue to fix audio issues on
case-sensitive file systems.
Version 43 - December 9, 2017 (updated by CamDawg)
- Polish translation should no longer crash EE games, for real this time
- argent77 had made a macro to help EE-ify item descriptions from
vanilla item descriptions; this is now used for the Korean and Russian
translations since they lack a dedicated, EE-specific translation
- NPC-restricted items will now use the same restriction schemes as
their parent items for EE games
- Fixed a bug where the some install options were not available for
Polish players
- Items which provide immunity to poison now also block Cloudkill
Version 42 - June 18, 2017 (updated by CamDawg)
- The mod now accounts for EET games
- v41 was using an outdated version of the Polish translation (Cam's
fault) which was causing text issues (at best) or crashes (at worst)
for Polish players
- Cam was also using an older French translation.
- The Cespenar audio, previously available as a separate download, is
now integrated into the mainline mod. The audio is English-only.
- The English item descriptions for EE games have been revised to better
fit in with the EE style
Version 41 - June 5, 2017 (updated by CamDawg)
- Added French translation - thanks to Sanctifer, of the d'Oghmatiques
- Added EE-specific Polish translation - thanks to Cahir
- Character sets will now be converted as appropriate for EE games
- Suppressed 'Revised versions' options for languages that do not have
the translation
- Amulet of Ilmater was incorrectly providing immunity from disease
damage
- Corrected weight of Teleomortis, Quietus, Citadel Helmet, and Tower of
Iron Will
- Corrected speed factor of Inevitable Entropy and Daystar +4
- Creatures of 4 HD or less were not getting a save chance against
Creeping Chaos' confusion effect
- Tower of Iron Will and Shield of Harmony +3 were missing a handful of
psionic protections
- Free action effect on the Improved Firecam Full-Plate Armor and the
Sword of Arvoreen +5 needed some touchups
- Improved Human Flesh was not protecting its wearer from poison
- The Bag of Plenty +3 was providing +4 to-hit
- Celestial Fury +5's stun effect now provides combat feedback
- Fixed power levels on Water's Talon +4
- Ring of Wizardry upgrade now accounts for the alternate introduced by
EE/BG2 Fixpack v11
Version 40 - July 31, 2013 (updated by CamDawg)
- Items were run through the immunity effect batch fixes from the BG2
Fixpack since most provided incomplete protections: Amulet of Ilmater,
Tower of Iron Will, Citadel Helmet, Improved Firecam Plate, Sword of
Arvoreen, Shield of Harmony, Throwing Unicorn Spear, Corthala Family
Armor, Lilarcor, and Water's Talon
- Delryn Family Shield now casts PFNM directly so that it'll keep up
with compatibility, i.e. new projectiles from 1PP and elsewhere
- Azuredge copied over the same bug as the original Azuredge in that its
'Undead Destroyed' message would never be seen due to effect
misordering
- Closed exploit where Daystar, Azuredge and Skullcrusher's specific
bonuses would apply to the other equipped weapon if dual-wielded. This
also addresses a bug where these items would hurt the wielder when
equipped if the BG2 Fixpack was installed
- Daystar's damage was incorrect vs. evil undead
- Blizzard Boots were using the Resist Fire/Cold portrait icon instead
of Protection from Cold
- Redundant AC bonus from Gloves of the Master Thief removed
- Quietus could cause blindness AND sleep on 1% of hits
- Elves and half-elves will now have their regular sleep/charm immunity
from the upgraded items if BG2 Fixpack is installed
- Improved Kitthix's web and poison attacks had an incorrect duration
- Ring of Elemental Control now casts Improved Invisibility directly
instead of simulating it (compatibility); the charm effect is now
limited to elementals
- The Ring of Wizardry and the Sorcerian Ring can no longer be worn
concurrently (Wes had coded this, but left a loophole open)
- Shield of Harmony had the wrong AC vs. missile attacks
- All of the upgraded spears had the wrong range, wrong attack animation
mix, and were doing pure piercing damage when thrown instead of the
proper missile/piercing
- The charm animal ability of the Staff of the Woodlands was causing
spurious save messages
- Power levels on the upgraded Celestial Fury are now correct
- Improved Human Flesh had a spurious move silently bonus
- The dispel-on-hit abilities of the Hallowed Redeemer and Unholy Reaver
weren't fully dispelling all effects
- The branches for the Shield of Harmony update (in the compatibility
version of both components) were reversed, preventing upgrades when
you had all components and allowing them with only the shield
- All upgrades now account for the 'alternate' versions of items created
by the PnP Protection Items and Two-Handed Katana components of BG2
Tweaks (now known as Tweaks Anthology)
- All items now have relevant tooltip entries for their abilities
- The new magical armor and protection items can no longer be worn
together
- The item icon for Teleomortis had a pink shadow when moved
- The Bag of Plenty icon was not transparent when in inventory
- The existing Quiver of Plenty now uses the restored icon found by
Unfinished Business; the upgraded version now uses a variant of the
restored icon
- Quiver of Plenty, Case of Plenty, and Bag of Plenty upgrades were
allowing use without non-proficiency penalties
- Quiver of Plenty and Case of Plenty now use the correct ground icons
- The Enhanced Robes of the Archmagi now provide magic resistance
portrait icons
- The SoA and ToB components are now wholly independent
- Other minor fixes, such as a few items with incorrect weights or
usability flags
- Minor description fixes, such as multiple THACO > THAC0 typos
- Future-proofed descriptions for BG2EE
Version 39 - December 29, 2011 (updated by Lollorian)
- repairs (this and this)
- French translation repairs from Sanctifer of the d'Oghmatiques
- WeiDU update to v231
Version 38 - August 12, 2010 (updated by Lollorian)
- IU can now also use standard BGII-ToB upgrading methods as separate
components (translations by:
- Ancalagon el Negro (Spanish)
- morgan (Polski) - also found typos in the English .tra AND revised
the original Polish setup.tra
- Hawkmoon, Aldark & prowler (Russian)
- Added README and VERSION tags
- Added Lich's fixed c2ax1h01.itm
- Expanded item checks for Gloves of Master Thief, Amulet of Ilmater,
Sorcerian Ring and Girdle of Glory
- Smiths now properly destroy Aeger's Hide +3 (used to destroy Human
Flesh +5)
- Smiths no longer take Poisoned Throwing Daggers when doing the upgrade
for Haer'Dalis
Version 37
Version 36
- Updated Spanish translation. Immortality and her gang etc.
Version 35 - January 28, 2007 (updated by CamDawg):
- Added Korean translation, courtesy of web2air.
Version 34 - September 15, 2006 (updated by CamDawg):
- Fixed broken index for c2staf01.itm. On OS X, a bad index causes
BG2 to crash to desktop. Additionally, the indexing error can
cause other mod installations (i.e. Quest Pack) to fail.
Version 33 (updated by CamDawg):
- Cromwell and Cespenar dialogues no longer replace critical states,
making it much easier for other mods to interact with IU
- Fixed broken index for c2blun02.itm. On OS X, a bad index causes
BG2 to crash to desktop. Additionally, the indexing error can
cause other mod installations (i.e. Quest Pack) to fail.
- Changes to Carsomyr and p3-12m4.itm (demon weapon) are now done
via patch instead of overwrite
- Lilarcor +5, like the original, was permanently setting an
immunity to the confusion animation instead of simply preventing
it while equipped. The original Lilarcor is fixed by the BG2
Fixpack.
- Several items had minor effects (such as a color set) failing due
to incorrect timings and magic resistance checks
- Closed usability loopholes on Entropy, Chaos, Hallowed Redeemer +5
and Sword of Arvoreen +5
- Upgraded Corthala Family Armor now displays Mind Shield icon
Version 32
Version 31
- Russian Translation by Iogan & AERIE.RU. Thanks!
- Updated German translation by Patrick Lainer. Thanks!
Version 30
- Quietus inflicts piercing damage. Thanks, Dawid Piotrowski.
- Polish Translation by Damian Staniszewski. Thanks!
Version 29
- Fixed a bug in the Holy Buckler involving magic resistance.
Thanks, SixofSpades.
Version 28
Version 27
- Fixed that Azuredge icon (really this time).
- Included Spanish Translation by Clan DLAN & friends. Thanks!
Version 26
- More German translations from Norbert Frischauf.
- Fulcrum: fixed a bug where the extra damage wasn't actually
working correctly.
- Arvoreen: No longer blocks Haste.
- Upgrade to a newer WeiDU. Hopefully this will help out Mac users.
Version 25
- More French translations from Cocobard.
- More German translations from Norbert Frischauf.
- Azuredge now really does have different icons for ranged and
melee modes. Also, this includes the Carso "add 50% MR" fix.
Thanks, Mike Barnes.
Version 24
- Installing the mod now changes the Mace of Disruption +2 icon so
that it looks like the MoD+1 icon. Thanks, Moonfruit.
- Fixed a bug in the Ilmater Amulet's heal power. Thanks, Dashael.
- Fixed a possible bug in Chaos that was causing it to not confuse
things. Now it behaves just like the wizard spell (except only 5%
of the time).
- Added Cocobard's French translation.
Version 23
- Minor typos fixed, thanks forum members.
- Azuredge icon fix for second ability.
- Daystar no-charge bug fixed. Thanks Gorrister.
- Added Haer'Dalis upgrades. Special thanks to Jeanne Burch.
- Added Incarnadine Chain. Thanks to Renmauzo and Renegade.
Version 22
- Fixed some typos. Thanks, Tyrus.
- Fixed some more typos. Thanks, forum members.
- Fixed a typo in a setup file that was causing the items to appear
in French when you picked the German translation. Thanks to
Rebecca for pointing this out.
- Updated German translation. Thanks, Maus!
Version 21
- Fixed a bug with Upgraded Firecam Armor usability. Thanks to
Andrew Wong.
- Added a German Translation by Maus. Thanks!
- Added Kitthix Upgrade (it was a forum suggestion). Please let me
know if you find it well-balanced or not.
- You can now say "goodbye" to Cespy and Crom after looking at Item
Upgrade Mod upgrades if you don't want to sit through their
normal offerings.
- Fixed some typos mentioned by Michel. Thanks!
- Added some missing information to item descriptions. Thanks Maus!
Version 20
- Fixed a bug with the French installation (caused by missing
translations).
Version 19
- French translation of the README, etc. No new items.
Version 18
- Fixed "recity" typo, thanks Artemidore.
- Folk README fixes.
- Fixed more typos, thanks to Azaelus.
Version 17
- Fixed a bug where Cespy would talk about flaming swords even if
you didn't have them. Thanks, Reiella.
Version 16
- Fixed typo in README about Girdle of Glory!
- Upgraded Corthala Family armor now disables spellcasting.
Version 15
- Upgraded to the newer WeiDU.
Version 14
- Fixed Girdle bug (again!?).
Version 13
- Amaunator Avatar now gives 3 Sunstone gems as well as Saving
Grace. :-)
- Fixed Girdle-Cromwell bug and Cespy typo. Thanks, Kish.
Version 12
- Changed the throwing spear animation.
- Added Sorcerian Ring, Girdle of Glory.
Version 11
- Added Water's Talon, Azuredge +4.
- Also included: Fix to the monster weapon "P3-12M4" to make it +4
(as it should be, see other ?X-YM4.ITM files) instead of +1.
This might actually make it worthwhile to cast the Gate spell,
for instance.
Version 10
- Added Amulet of Ilmater. Thanks, Mike Barnes.
- Fixed a bug with the thief gauntlets.
Version 9
- Pitchwife now actually gives 25% MR. Thanks, Bengtson.
Version 8
- Fixed a typo in the Cespy dialogue that was preventing ToB
installation. Thanks, John Aprile.
- Jason Compton Deity fix.
Version 7
- Added the Holy Buckler and Thief Glove upgrades based on user
suggestions.
Version 6
- Celestial Fury demon heart requirement can now be satisfied by
those demon hearts from the Watcher's Keep.
- Ammo of Plenty +3 - Arrows. Fixed a typo that would prevent you
from ever getting it. Thanks to Reiella Darksythe for identifying
this problem.
Version 5
- Big Cespy dialogue from Jason Compton, master of BGII humor.
- Require Contingency scrolls instead of Chain Contingency (forum
suggestion).
- Require 2 elven holy water instead of 3 (you can still use one on
Bodhi, even though you don't really need it).
- Fixed Ring-Mastery fire-res bug.
- Fixed a bug where you'd get the wrong boots back.
- OK, talking Lilarcor by popular demand. You can't "converse" with
him, but he'll still banter every once in a while.
- Daystar upgrade now really only takes 2 vials of holy water.
Thanks to Jason Whittaker.
- Cromwell spelling fixes by Necardan.
- The lovely CF description from Homunculus has been included.
- Hallowed Redeemer +5 is now +5 (not +2). Thanks, Kreese.
Version 4 BETA
- Quiver typo fixed. Thanks Jason Whittaker.
Version 3 BETA