Developed by: Ghreyfain
The Tutu forums: http://forums.pocketplane.net/index.php?board=46.0
The BGT-WeiDU forums: http://www.shsforums.net/index.php?showforum=261
The Sirine's Call Homepage: http://www.pocketplane.net/tutumods
The Sirine's Call Forum: http://forums.pocketplane.net/index.php/topic,17901.0.html
The seeds of this mod were sown during a discussion on the merits of creating and publishing smaller mods as an attempt to fuel further interest in Tutu modding, and to increase the likelihood of updating and improving on said small mods. The premise is that once you have something released, people will find things that could be better, things that are wrong with it, and ways it could be expanded upon. The creator can build on that as time goes on.
The mod itself takes place in the coastal area south of Candlekeep, and involves the lighthouse, the treasure cavern, the sirines dwelling along the beach, and worgs. Also pirates. Everyone loves pirates. At the end of it all you should have either a warm fuzzy feeling in your heart, or a bunch of loot. This quest will especially appeal to druids, though any class can play it without missing any content, dialogue, or equipment.
Explore the southern part of the lighthouse map (AR3600/FW3600.are) to start the quest.
From version 14, the mod is compatible with all BG1 games: Vanilla (classic) BG1:TotSC, Tutu (EasyTutu), BGT, BG:EE, and EET!
The optional component "Extended Lighthouse Area" replaces the area with a version without stones in front of the lighthouse entrance and adds doors that actually open. This component is not compatible with Tutu. By White Agnus.
Check the spoilers section for more info on possible paths, consequences, rewards, and... yeah. Spoilers. It's the spoilers section, after all.
General (Windows, Mac OS X, and Linux) Extract the contents of the mod archive to your game's main directory. Your game's main directory would be: your main EasyTutu folder for EasyTutu your main Tutu folder for Tutu your main BGT folder for BGT. To install the mod, follow the instructions:
Though this mod is made using the WeiDU standard, and *should* be compatible with all other WeiDU-based mods, there is always the possibility for conflicts. We suggest you install this mod AFTER the official patches, Baldurdash, .tlk-based mods, and Tutu Fixpack. If you encounter any problems installing the mod, please send the file SETUP-SIRINESCALL.DEBUG to firstname.lastname@example.org.
Uninstalling is simple. Double-click the setup-sirinescall.exe file and enter the given commands for Uninstallation.
Afterwards, you may delete the following files:
Q: How specifically do I start the quest?
A: You start the quest by rescuing the little boy from the worgs at the lighthouse. You can do this before or after talking to the boy's mother, Ardrouine.
Q: How do I side with the Old Man, instead of Sil?
A: If you're either charming enough or smart enough to convince the Old Man to confess, he'll... well, confess. Then he'll offer to bribe you into killing Sil.
Q: What then? Are there layers and layers of betrayal to this mod? Can I be as nefarious and selfish as I truly desire?
A: Yes! When you kill Sil, you can simply call it a day and get back to adventuring, or you can loot the cave the Old Man was searching for, and he'll follow you soon after. Don't expect him to be happy, though.
Q: Does Safana have any interjections in this quest?
A: At present, no. Expect some in the future, though.
Q: I can't find the lighthouse/cave/Sil/Ardrouine! Where are they?
A: The lighthouse is in the south-west corner of the map. Can't miss it.
A: The cave is along the coast, around coordinates 400,950.
A: Sil is just below the cave. On your way to it, you'll meet her.
A: Ardrouine is south-east of the lighthouse, almost on the very bottom edge of the map. Follow the edge and you'll be sure to find her.
Q: How come I didn't get a reputation bonus for helping Sil?
A: How likely is she or her kind to spread word of your good deed? Exactly. If and when the Virtue mod has been expanded for Tutu content, expect a virtue gain for aiding Sil and her folk, however.
V. LEGAL MATTERS
The Lure of the Sirine's Call for BG1Tutu is copyright © 2005 by Jesse Meyers (aka
BALDUR'S GATE I, BALDUR'S GATE I: TALES OF THE SWORD COAST: ©
1998, 1999 Bioware Corp. All Rights Reserved.
BALDUR'S GATE II: SHADOWS OF AMN, BALDUR'S GATE II: THRONE OF BHAAL: ©
2000, 2001 Bioware Corp. All Rights Reserved.
The Lure of the Sirine's Call for BG1Tutu is not developed, supported, or endorsed by BioWare or
Interplay/Black Isle. REDISTRIBUTION NOTE: The Lure of the Sirine's Call was created to be freely enjoyed
by all Baldur's Gate gamers. This mod, however,
may not be sold, published, compiled or redistributed in any form without the
consent of its author.
All images and contents of this mod are copyright BioWare, Interplay/Black Isle or Wizards of the Coast.
The Lure of the Sirine's Call for BG1Tutu is copyright © 2005 by Jesse Meyers (aka Ghreyfain)
BALDUR'S GATE I, BALDUR'S GATE I: TALES OF THE SWORD COAST: © 1998, 1999 Bioware Corp. All Rights Reserved.
BALDUR'S GATE II: SHADOWS OF AMN, BALDUR'S GATE II: THRONE OF BHAAL: © 2000, 2001 Bioware Corp. All Rights Reserved.
The Lure of the Sirine's Call for BG1Tutu is not developed, supported, or endorsed by BioWare or
REDISTRIBUTION NOTE: The Lure of the Sirine's Call was created to be freely enjoyed by all Baldur's Gate gamers. This mod, however, may not be sold, published, compiled or redistributed in any form without the consent of its author.
There has been, of late, much ado about credits. Whether tis nobler to suffer the slings and arrows of keeping all the attention for myself, or to give credit where credit is due, I don't know. I will err on the side of caution and give thanks to the following folks:
Bons - When she has to shoot and beta-test, she shoots and beta-tests. She doesn't talk. Beta Tester Andyr - Andyr Benedicto Maria Juan Ramirez, and any other aliases he may be known by. Creative Consultant and Almost Beta Tester Corvis - Enjoys nothing more than a good cigar after a meal. Creative Consultant cmorgan - Shall hang from the neck until dead. Proceed. Beta Tester and Bug Pointer Outer Ghreyfain - You may run the risks, but he does the modding. Everything Else Contributors to v8: Ascension64 (BGT conversion), Badgert, iopden & aerie.ru (Russian translation), d'Oghmatiques (French translation), Graoumf (French translation addition), jastey (coding of changes), Kulyok (Russian translation addition), Ghildrean (www.clandlan.net; Spanish translation), ilot (rtt.altervista.org; Italian translation), Immortality (Spanish translation), Leonardo Watson (German translation), Regis (Polish translation), Taimon (BGT help), temujin (testing), The Bigg (Italian translation addition), White Agnus (EET conversion, coding), Zanso (New area graphics for "Extended Lighthouse area" component), Zed Nocear (Polish translation addition)
|Version 1||- Initial Release|
|Version 2||- The various sirines in the lighthouse map shouldn't be hostile|
|- Download size reduced via use of TISPack|
|- Updated installer to NSIS|
|- Fixed a pirate spawning bug|
|- Changed PC dialogue options if you kill the worgs before speaking to Ardrouine|
|- Fixed pirate hostility bug|
|Version 3||- French translation added by Egrevyn.|
|Version 4||- AUTO_TRA bug fixed.|
|Version 5||- Solved some text-related bugs with EasyTutu.|
|Version 6||- French translation fixed.|
|Version 7||- Map crash bug fixed.|
|- Spanish translation added.|
|Version 8:||- merged Tutu and BGT-WeiDU Version 7.3|
|- added reward of 1500 XP if PC helped the sirines|
|- removed the redundant bcs _sirine.baf|
|- correction in the tp2: patching _sirine.cre instead of _irine02.cre|
|- copying the missing sound references in setup-tra for German and Spanish version.|
|- fixed the bug concerning the hostile / neutral allegiance of the sirenes|
|- added script so Sil and the others notice whether one of them gets attacked|
|- Sil and the Old Man now can be attacked without talking to them without the quest breaking.|
|- removed Brennan's random walk|
|- changed Ardrouine's dialogue code structure so it is compatible with BG1NPC Project|
|- Ardrouine now remains standing after her quest is finished like in original BG|
|- reduced the amount of arrows in the stack of pirate 5 to 20|
|- added in the tp2 the assignment of the names to the boy and the pirates (Tutu version; names were already present in the setup.tra)|
|- updated the tp2 with VERSION and README, removing the readme call at the end of the install process|
|- moved the installer.bat, uninstaller.bat the text files and the tisinstall.exe into a new folder "install"|
|- rewrote the installer.bat to reflect its changed location|
|- updated to WeiDU 207.|
|Version 9:||- Corrected creature items for BGT version.|
|- Corrected bug in Ardrouine's dialogue that made her say the wrong line after the quest was finished and Bren gone.|
|- Corrected creature files of the pirates so they now give XP if defeated.|
|- Update to WeiDU 210.|
|Version 10:||- Proof-reading of German version.|
|- Corrected bug in sirine's script that made sirines in other areas (Beregost temple) hostile, too.|
|- Update to WeiDU v.212 (Windows) and v.211 (OSX).|
|Version 11:||- Sil will promt a dialogue once the PC returns from the pirate after agreeing to kill her, to give the PC a possibility to start the fight even if she is invisible.|
|- Pirates will now attack after the PC loots the cave independent of Sil's wellbeing (if PC agreed to kill the sirenes).|
|- Pirate will know and attack at first meeting (inside the house) if PC already looted the cave.|
|- Added a local variable to the sirines' custom script so the hostile-> neutral -> hostile switching of the sirines is hopefully solved finally.|
|- Added a Shout(1) to the custom sirines' script so now the two sirines notice if one of them gets attacked.|
|- Correct XP for pirate (creature file J#PIRAT2.CRE now gives 100 XP).|
|- Update to WeiDU v.231.|
|Version 12:||- Corrected some typos in the English version.|
|- Sil and her Sirenes will now remain after the quest is finished.|
|Version 13:||- Bugfix: Sil now has a valid dialogue if spoken to before talking to the "old man".|
|- Recoding of parts of the tp2 and scripts - general overhaul to make the mod compatible with BG1:TotSC and BG:EE, too.|
|- Update to WeiDU v.236.|
|Version 14:||- Corrections of the cpmvars.tpa(s) (not really relevant, but in case someone takes these as library)|
|- Replaced my email address with a forum link because reports should go there.|
|- EET conversion|
|- Added new component "Extended Lighthouse area"|
|- Added HANDLE_CHARSETS|
|- Added Workaround for Polish BG1 charsets|
|- Recoded Area Patching|
|- Removed invalid item references from the are-files.|
|- Update to WeiDU v.239.|
|Version 15:||- Ardrou will now give the correct dialogue if her son was saved without talking to her first|
|- fixed install bug for OSX: changed SirinesCall/tools/tileconv/macosx to SirinesCall/tools/tileconv/osx|
|- fixed install bug for Linux by renaming the directory SirinesCall\tools\tileconv\linux to (...)unix|
|- Mod won't install on Steam/GOG SoD if modmerge didn't run (Linux / OSX).|
|- removing of doubled setup-tras|
|- fixed crashing Lighthouse Area in BG:EE and EET for installed component "Extended Lighthouse Area"|
|- g3_bgee_cpmvars.tpa corrected (Post dialogue Dynaheir, Jaheira - not important for this mod)|
|- Update to WeiDU v243|
|Version 16:||- Cordyr's quest can be completed even if the Sirene's are not killed, by Weigo, Lumorus, and jastey. Translations by Cahir (Polish), fedearianna (Italian, Castillian), Le Marquis (French), prowler (Russian), jastey (English, German), hook71 (proof reading).|
|- Switched to Weigo's Alter Searchmap Function SRmap_modding_tool for changes of the Lighthouse Area Search Map.|
|- Added sirinescall.ini to support ALIEN's Project Infinity.|
|- Renamed folder "install" to "readme", renamed the readme to "sirine_readme.english.html".|